Delegate

Delegate

Power is measured in money, resources, and strength of arms. But the sway over these things is decided in courts, boardrooms and by backroom deals. You have always been able to get your point across clearly and also been able to get others to see things from your point of view. And it didn’t take you long until you turned your talents into a commodity. You took a job as a delegate and you love it. Your clients send you all over the universe to broker their deals.

You handle contracts, negotiations and you even appear in court at times. Multimillion credit deals stand and fall on your words. Delegates are extremely versatile. They’re like the operatives of the corporate world. They head hunt, negotiate and draw up contracts. A delegate has to be
very ambitious and able to adapt. In many cases, they’re sent far away, without any chance of contacting their employer, and have to make hard decisions on their own. A trusted delegate wields an impressive amount of power as he is backed by the resources of his employers, acting
as their voice.
Bonus Features
Believable: +5 to credibility.
Silver Tongue: +1 to Fast Talk and Rhetoric rolls and can never botch these.
Business Sense: He will always buy/sell any merchandise or service for 10% less/more to his favor.
Important Aptitudes: Brains, Clout, Gut Feeling.
Abilities: Administration*, Computers, Fast Talk **, Interrogation/Information Gathering, Politics, Rhetoric *
Typical Variations
Corporate Lobbyist: You travel across the galaxy to strengthen the hold of the corporation you
represent. You negotiate, bribe and manipulate the world around you to see to it that you open the way for corporate progress.
Travelling Escort: As a registered Escort at the Guild you have been trained in the art of seduction, rhetoric and physical pleasures. But you have discovered that your position can generate a lot of power. Pillow talk and people’s dirty fantasies, combined with some social pulls
and tugs make you a very effective diplomat and negotiator.
Jaded Fringe Negotiator: The crew you travel with might be first-grade gunmen, aces at the helm and have the ability to fix a broken reactor with duct tape but they don’t have the means to make money off the loot they steal. You negotiate pricings, deals and act as the face outward for the crew.
Spending Credits: 3000
Start-Up Credits: 1000 + 1D x 500 credits

Delegate

Cold and Dark / The Big Empty maxmcgloin