Cold and Dark / The Big Empty
Becoming a scout seemed to be the right thing for you. Ever since you were born you had a natural aptitude for being observant and quiet. When you came of age you went through the GIC scout program and were surprised to learn that only one out of a hundred even got passed the recruiting test. For you it was so damn easy.
In the program you got some ISA training, a bit from the Marine Corp and some from the fleet, along with the stealth module algorithms. All focused on recon and stealthy long range takedowns if necessary. After three years you could be as quiet as a ghost and moved in and out of enemy territory with ease. At times you just went in for recon and at other times to tag a mark so that the fleet could bomb the crap out of it. What you see, what you report and what you mark can be pivotal in winning a war.
Scouts are not an official command of their own in the MSU, but they’re not a part of the fleet,
the corps or the ISA for that matter. They do have their own training facility and base of operations. Sometimes a scout is called in for a short while to be a part of a military or ISA unit.
Their special training makes them more adapt at stealth, perceptio and sniping. Most fleet crews and marine squads have a scout or two. When they wish to have additional scouts they make a
request with the MSU senator staff. Scouts are the only ones capable of handling the NETSS (Nano Environmental Tactical Stealth Suit). The mental strain of being a scout takes its toll and
they have a rumor of being withdrawn and quiet. Some refer to them as shadows and think that they’re down right creepy.
Infiltration Training:+1 to all Stealth rolls and they can’t botch these.
Heightened Senses: +1 to all Search rolls and they can’t botch these.
Scout Training: They are the only ones that can use NETSS.
Important Aptitudes: Attention, Cool, Quickness
Abilities: Athletics, Close Combat, First Aid, Interrogation, Scanners, Search*, Shooting*,
Sentinel: As a sentinel you’re trained to work with Marines and other soldiers and actually take part of the battle. You only scout ahead and give them an overview of the situation and act as their eyes and ears. When combat breaks out you often take a sniping position but have no problems with being in the thick of it.
Hunter: After you quit as a GIC scout you discovered that your abilities were well suited to hunt and track down animals. With all the mutant hybrids out there you realized that you could make a living of hunting down rare specimens for the highest bidder.
Infiltrator: Working alone is your thing, no distractions or messy entourage. You’re a long range scout, often getting far behind the enemy lines where you collect data, isotope mark bomb targets or plant explosives. At times you also perform assassination jobs, freeing of prisoners of war and other types of black-ops work.
Spending Credits: 3800
Start-Up Credits: 1000 + 1D x 300